Shattered Mirror Mux Wiki/CG

This is where all of our news files pertain to Character Generation (Chargen/CG.) The layout here is different than what you’ll find on the game in that they’re broken down a little differently. For example, we have Background listed twice because it can be set in either and/or both sections of CG. If you have any problems, questions, concerns or suggestions, please don’t hesitate to contact a Staffer on the game itself.

Information for the +finger.
Character's Identities=Everyone has at least one or more persona that they show to the world. Many heroes maintain a balance of a Secret Identity and a Public Identity. Others have allowed their 'secret' to become public knowledge. Most villains have their private identities known to the world after the first time they are taken into custody, though that isn't always true either.

We use the info system to note our character identities here. The Public Identity is information about your mundane/day to day persona. Even if your 'secret' identity is known in connection with your public self, this information should be different and only relates to your daily life identity. If, as with certain characters, there is no identity known at all publicly outside of their hero/villain persona, then state that in the Public Identity area.

The Secret Identity section is for what is commonly known about your hero/villain persona or alter ego. If it is known that it connects to your Public Identity, make sure to say so here. If you have no Secret (or not so secret alter ego) Identity, then simply say as much here.


 * This information can be found under News Identity on the game.
 * -|Styles of Play=These represent the nature of RP as you the player would like to see happen with this character. More often than not, the character you have chosen is already predisposed towards certain types of RP anyway. There are three basic times and a number of others that often tie to one or more separate styles of play. The primary three are as follows:

True to Life: Normal humans (or largely normal) mostly doing basic things. Often tied with dramatic and social styles.

Street/Action: Either word can be used, depending on your basic area of interest. The focus is on more mundane enemies as well as enemies with limited powers. Greater focus on the limits of the heros or situations that are somewhat analogous to regular life. (Spiderman, Batman, or Some X-Men stories)

Epic: Grand storylines, massive foes and incredible odds where the heros seem unlikely to win but eventually triumph even if there are losses.

Adult: The physical side of intimacy. Not actively encouraged or discouraged here. Keep it out of public rooms.

Romantic: he emotional side of intimacy.

Dramatic: Deeply human issues, even among inhuman characters. Interactions as a focus and it often moves into angsty territory.

Angsty: A specific area of Dramatic play where the characters face endless hard choices that cost them dearly. Sacrifices have to be made often and there is an endless sense of facing down unbeatable odds and having to deal with knowing you are going to eventually lose the battle.

Social: Light hearted interactions where the characters simply interact outside of major events. Technically almost identical to True to Life, but less specifically within the scope of human day to day life.

Humorous: RP focused on light hearted fun and playful enjoyment. Jokes and silliness even in otherwise serious situations or situations which are without any level of seriousness.

Classic: Good guys are noble, bad guys tend to be clear cut and good always triumphs. Common to Golden Era characters.

Horror: Underdog protagonist who often does not succeed. Sense of fear vital and success is far from assured.

Detective: Main character focused on seeking out information and resolving situations through mental skill rather than pure physical power.

Alternative/Esoteric: Focus on realism but not the real world. (Ghost World and Sandman). Often with a degree of the metaphysical. Either word can be used, or both, depending on what fits your own interests.

Team: Focused on working in groups to gain from the strengths of one another and overcome the individual weaknesses. (JL, X-men, Avengers, etc.)


 * This information can be found under News Styles & News Styles2 on the game.
 * -|Inspiration=Inspiration is the source material for your character. This is generally Marvel, DC or some other comic company at the very minimum. It can also include more specific information about the comic line and story arc that the character originates in. With original characters, this can still be a specific comic company or can simply be noted as Original. As such, if you are applying an original mutant design, you are still free to list your inspiration as Marvel's X-men or similar as you see fit.


 * This information can be found under News Inspiration on the game.
 * -|The Background=There is no set way of doing backgrounds on the game with one exception. Your first level of background must be a short overview of the character's background. After that, one may do a timeline, a few pages, a novella or anything else they feel is right. If you prefer a story, do that. If you prefer a set of facts, go with that. This is mostly for the benefit of those who wish to know more about that character beyond what is found in the +info and to give staff an idea about your canon. It is surprisingly helpful with characters who may come from one of several possible canons and is very useful with unknown characters, since there may be no reference for staff or players to draw from. The reason there is no set requirement is because the ability to write a background is no indication of the quality of RP a player is capable of.There is no set way of doing backgrounds on Shattered Mirror. One may do a timeline, a single page, a novella or anything else they feel is right. If you prefer a story, do that. If you prefer a set of facts, go with that. This is mostly for the benefit of those who wish to know more about that character beyond what is found in the +info. This may be staff or players alike. It is surprisingly helpful  with characters who may come from one of several possible canons and is very useful with OC type characters, since there is no canon  reference for staff or players to draw from. The reason there is no set requirement is because the ability to write a background is no  indication of the quality of RP a player is capable of. We do ask that you include something at least, but beyond that, the sky is the limit on how you go about it.


 * This information can be found under News Background on the game.

Information for the +sheet stats.
Stat Names=Every ability gets a name. If for no reason other than ease of saying where to look for the information, this must be the case. Our system allows for multi-word names, but please try to be brief. +sheet may truncate unusually long ability names and longer names are much harder to pull up since the entire name must be typed in full. Staff has every right to veto a long name and ask for something shorter.


 * This information can be found under News Name on the game.
 * -|Types of Stats=There are five basic types of ability on the game. Each represents an aspect of the character and what they are capable of doing. These types are as follows:

Pro: A beneficial aspect of the character that is not measurable in a traditional sense. Most often it is the psychological and social positives that are found here. Every Pro must quantify it's limits in the details, but no form of level is used. In the section of the CG where you set a level for a stat, simply leave that section blank.

Con:* A negative aspect of the character that is not measurable in a traditional sense. Generally social stigmas and psychological difficulties are placed in this type. Every Con must quantify it's severity in the details, but no form of level is used. In the section of the CG where you set a level for a stat, simply leave that section blank.

*Resource: A measurably beneficial aspect of the character that originates from something outside of themselves. Gear, spy networks and other such benefits fit best here. If money or funds of some sort aren't noted here, it is assumed your character is poor.

Skill: A measurably beneficial aspect of the character that originates from an active development on their part. It must be trainable and capable of being passed on to others through teaching and practice. Martial arts, architectural knowledge and lock picking are all good examples of this ability. Some statistics skirt the line due to a need for natural ability prior to learning, but still come from intensive training and talent combined. Contortion might be an example of a Skill that requires natural ability first.

Power: A measurably beneficial aspect of the character that draws from within themselves and is not able to be passed to others through training and practice. Powers can improve over time and with use. Obvious examples would be laser eyes or high IQ. If you have a power that you wish to note a particular proficiency in using a certain way, note the power at it's level, then add a separate skill relating to its usage.


 * This information can be found under News Types on the game.
 * -|Power Stat Scale=This is the player set stat for how strong a Power is. It offers a general scope of how strong a given power is, though it does not indicate the potential limits. It only represents the current state of the power.

Latent: This is a power that is present, but currently untouched. Latent magic, untapped resources or similar situations call for the use of a latent level. Something that is under the surface and close to happening, but not yet actually there.

Weak: Worth being aware of because it exists, but nothing worth much enthusiasm. Sure, you can do it, but only just barely. That, or it is just such a common place thing that it should be obvious. People in metal suits hit hard even without strength enhancers. An apprentice spellcaster might manage to do some simple cantrips and illusions that almost anyone can see through. Maybe that budding psychic power allows you to levitate a blade of grass, but not a lot more.

Average: f they took a poll of everyone around to see how much they can do, you'd sit right on the top of the bell curve. Your power suit's laser pistol is par for the course among people using laser pistols. That healing ability you have is well beyond humans, but when you look at the superhuman healing factors, you fit right around the middle of the ability range. Spellcasters are competent, psychics can predict cards you are thinking about or bend spoons and levitate a few objects or flip switches.

Advanced: Sure, others manage to do this, but how many of them do it so well? You're pretty good at it. That mechanized chest canon is going to level a few city blocks if you aren't careful. The psychic probing you do can pull out some pretty useful information. Also, how did you manage to make that charging chimp disappear into your hat?

Superior: State-wide competitions are easy pickings. Other people with this ability look at you with envy. If you're a normal human you could easily be in the Olympics if you wanted. The power unit to your mech suit has a 1000 year battery if you use the minimum output. Your psychic powers allow you to control others with focus and can possibly reach around the globe. Chimp? Yeah, last week I turned a horde of demons into bobble head toys.

Champion: Your one of the elite. Across the world, perhaps even across multiple worlds, you are on the top of your game and can go toe to toe with the best there are. Your ability is the standard by which all others get measured. Superman or Hulk's Strength, Wolverine's healing factor, Dr. Fate's magic, the speed of the Flash, or Thor's God-force are all examples of Champion Power Levels.


 * This information can be found under News Power Level on the game.
 * -|Skill Stat Scale=This is the player set stat for how masterful a character's Skill is. This is generally a measure of ability that involves how long one has spent studying and training at a given thing.

Nonexistent: Ever had a skill you utterly lack and it gets in the way? Not knowing how to swim while on a sinking ship comes to mind. Literacy is another of those really important skills that not everyone has.

Basic: Almost everyone can doggie paddle or manage basic reading and so those don't need noted except for their absence. Other skills are less common and though you aren't particularly good at them, you want to be clear that they are there.

Studied: You can do alright with these skills. Sure, you aren't winning many competitions, but you're also not failing many tasks either.

Skilled:* You’re now fully trained and capable of doing the task admirably. Your work is polished and well organized.

Exceptional: You’re one of the best around. While perhaps not globally recognized, you are certainly a force to be noted at your given task.

Master: One of the true experts in your craft, you can do what only the masters are capable of doing. Maybe you make yourself well known or maybe you keep it well hidden, but you are certainly at the top of your game.


 * This information can be found under News Proficiency on the game.
 * -|Resource Stat Scale=Gear is the most common version within the resources area, but companies may be included as well. Funding or money is listed here and its absence anotes a lack of income of any sort. Spy networks and other such things will also be found here. A lot of items like cell phones for those with a local level income can be hand-waved as being bought with that income. If you have an item that goes beyond your income level, it must be specifically noted here even if it is mundane in nature.

Local: A very minor resource that almost anyone could obtain. The majority of people can find a baseball bat or earn a paycheck of some sort.

State: You might be one of the top earners in your area or maybe you have a really fancy car. You are living well or have something that most people don't have access to.

National: One of the top earners in the country? Maybe your spy network extends around the whole US. Whatever this resource is, it is measured across the entire country and possibly has a few fingers beyond.

Multinational: Your resource either extends into multiple countries or is so impressive that it would probably take a multinational company dedicating resources just to manage it.

Global: One of the richest people in the world? Leader of the Illuminati? Have a giant spaceship that is unique to this planet? Yeah, you know you do.

Galactic: Across the whole galaxy, only a few people have access to this resource. If you are one of those lucky few, expect to have a target on your back.


 * This information can be found under News Resource Level on the game.
 * -|The Stat's Source=This is where the power of a character originates. If there is an overlap, select the version that most accurately represents the source of the power. For further details about each, see below.

Racial: Birthright of your existence. How good you are with that birthright is on you, but it is entirely natural and biological. This includes mutations or other situations that alter your innate abilities. This is generally not used for skills.

Technological: This ability comes from something outside of yourself. A construct, drug or other such aspect of what you can do that has its origins in technology.

Magical: This ability has its roots in the Metaphysical and deals with powers beyond the normal scientific understanding.

*Psychological: The nature of the mind is such that it can have serious implications on how you perform. Sometimes it is helpful, other times it interferes. Whatever this ability is, it originates in the mind.

Talent:* Somewhat different from Racial, this ability comes from a way in which you excel beyond your cohorts by nature. This is generally used only for skills which you did not study and simply seem to be born good at.

Learned: Almost entirely the proxy of skills, this source of an ability notes that you have taken the time to carefully study and hone an ability over a period of time.

Profession: Money is the most obvious thing to have this as a source, though perks like a company vehicle and the like might also have this source.


 * This information can be found under News Source on the game.
 * -|The Details=One paragraph about the nature of a given Ability should be used to sum up what it is and its usage. If it takes more than that, consider breaking it into multiple powers with each representing an aspect of what it does. We don't need details of every single potential usage, just a basic idea of what is there to back up the Power Level/Resource Level/Proficiency you have selected.


 * This information can be found under News Details on the game.